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Reality is Broken by Jane McGonigal
Reality is Broken by Jane McGonigal




Reality is Broken by Jane McGonigal Reality is Broken by Jane McGonigal

Gamers are spending more hours playing games than ever before. (Note: Reality is Broken was published in 2011)

Reality is Broken by Jane McGonigal

“I see a hurricane coming…The exodus of these people from the real world, from our normal daily life, will create a change in social climate that makes global marking look like a tempest in a teacup.” -Edward Castronova, Exodus to the Virtual World And their serious cultivation now is perhaps our only salvation.” -Bernard Suits, philosopher TL DR Games and gameful design at scale can change the real world for the better. (Leave a response to start a conversation with me.) Introduction: This is one of the first readalongs I’ve written, inspired by what I’ve seen at Tor.com for fiction, so I intend to improve on this in future with your kind and critical feedback. Instead, I’ve tried to give analysis that goes beyond the book. This is not a book summary, as you can easily find those elsewhere. Reality is Broken shows that games can teach us essential lessons about mass collaboration, creating emotional incentives, and increasing engagement that will be relevant to everyone.This series first appeared on Octalysis Prime and .īe sure to find my readalong notes relating to the chapter you’ve most recently read. Game designers intuitively understand how to optimize human experience. Instead of futile handwringing about this exodus from reality, world-renowned game designer Jane McGonigal argues that we need to figure out how to make the real world - our homes, our businesses and our communities - engage us in the way that games do.ĭrawing on positive psychology and cognitive science, McGonigal reveals how game designers have hit on core truths about what makes us happy, from social connection to having satisfying work to do. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating challenges, and epic victories that are so often lacking in the real world. In today's society, games are fulfilling real human needs in ways that reality is not.






Reality is Broken by Jane McGonigal